Gamification, Game-Based Learning and Your Classroom Part 2: Game-Based Learning
Do you think you know what it means to have a gamified classroom? Come learn more about Game-Based Learning before we dive into our book study!
Do you think you know what it means to have a gamified classroom? Come learn more about Game-Based Learning before we dive into our book study!
This week we talk with Emily McKinley from Mary O. Pottenger all about her 5th grade class. Learn how she uses Project-Based Learning throughout the school year to enhance and enrich her students learning. I know you will walk away with great strategies for your classroom; I know I did! Links: (Just because) http://rickriordan.com/series/the-trials-of-apollo/ https://wakelet.com/home https://my.springfieldpublicschools.com/welearn/Lists/Blog/DispForm.aspx?ID=112&Source=https%3A%2F%2Fmy%2Espringfieldpublicschools%2Ecom%2Fwelearn%2FSitePages%2FBlog%2Easpx&ContentTypeId=0x010400806F816B838E37459D9B1020784E7A0A https://www.beardedtechedguy.com/project-problem-and-challenge-based-learning-part-1-project-based-learning/ Follow Me on Twitter, Instagram, Facebook and Wakelet @beardedteched Music: mantleeCorporate Technology Innovation Backgroundhttps://audiojungle.net/item/corporate-technology-background/23555034Item
This year we will start a book study with the book ‘Power Up Your Classroom’ by Lindsey Blass & Cate Tolnai. Last year I met both amazing educators at ISTE and it inspired me to purchase their book so I can help each of you reimagine your classroom and classroom environment through Gameplay. Before we begin though, I thought I would share with you my understandings of both Gamification and Game-Based Learning so that when we are moving through the chapters, you can see my…
In this week’s episode of the SPS Digital Learning Hour we look at CSforAll Springfield. This is the second in the series of episodes all about CSforAll Springfield. This episode is focusing on our the researchers from UMASS Rick Adrion & Florence Sullivan and a few of our coordinators Rachel Chouinard, Melissa Zeitz & Scott Wohlers. Check out Part 1 here. CSforAll Springfield is a four-year project which started during the 2018-2019 school year. UMass Amherst, in partnership with Springfield…
In this week’s episode of the SPS Digital Learning Hour we look at CSforAll Springfield. This is the first of two episodes for CSforAll. This episode is focusing on our CIO Paul Foster and teachers, Emma Bartlett, Jamiee Thomas and Danalyn Haynes. CSforAll Springfield is a four-year project which started during the 2018-2019 school year. UMass Amherst, in partnership with Springfield Public Schools (SPS), was awarded a $2 million National Science Foundation grant which aims to bring researchers and SPS…
Have you ever thought “my students would love to talk to an author like Cressida Cowell, Jane Yolen, Jacqueline Woodson, Kathryn Erskine, D. J. MacHale, Richard Peck, or Jacqueline West?” They might also like to go the Redwood Forest, visit an animal rescue in the UK, talk to a sea turtle expert, visit the Coral Reefs, learn about the Geology of Yellowstone, hear from Dr. Jane Goodall, meet an expert from Australia in the Great Barrier Reef, visit Joshua Tree National Park, or meet a doctor from any…
This week we are hitting the Wayback Machine to learn more about where we have come from on Gamification Learning. As you’ll learn in this episode, we are looking back at Game-Based Learning and Gamification in both our blog and podcast as we gear up for a book study. Here are the descriptions from the three weeks that we had this conversation. Week 1: This week Mike, Suzanne and Brendan begin a deep dive into Gamification within the classroom and…
For the final week of this three-part series I delve into the last term. It’s important to understand the three terms we have been looking at, so we can see the differences. To start, let’s recall the definition of each of the three terms: Project-Based Learning (PBL) is the ongoing act of learning about different subjects. This is achieved by guiding students to identify, through research, a real-world problem (local to global), developing its solution using evidence to support the claim, and…
This week we are hitting the Wayback Machine to learn more about where we have come from on Game-Based Learning. As you’ll learn in this episode, we are looking back at Game-Based Learning and Gamification in both our blog and podcast as we gear up for a book study. You’ll also see how far we’ve come as a podcast since this was from Episode 10. All the links are listed below. Links: FETC: https://wke.lt/w/s/0tXoYh BETT2020: https://wke.lt/w/s/7aFDqP Main Article: https://www.edsurge.com/news/2017-05-30-how-game-based-learning-encourages-growth-mindset
As we begin this week’s post, let’s take a quick look at the three terms we are focusing on before we jump into Problem-Based Learning. Project-Based Learning Problem-Based Learning Challenge-Based Learning Project Based Learning (PBL) is the ongoing act of learning about different subjects simultaneously. This is achieved by guiding students to identify, through research, a real-world problem (local to global) developing its solution using evidence to support the claim and presenting the solution through a multimedia approach based in a…